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Spirit Beasts

灵兽 · Magical creatures of the cultivation world

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22 items

Azure Deer

Wood

ATK/HP 7/10

Disable

After dealing damage, disable the target's skills for 1 turn.

Azure Sky Crane

Wood

ATK/HP 20/24

Path Leading

If the target has a negative status, deal 5 more damage.

Blazing Feather Bird

Fire

ATK/HP 12/32

Second Strike

If the target has already acted this turn, deal 10 more damage.

Cold Shadow Wolf

Water

ATK/HP 32/27

Bully the Weak

When attacking, if own ATK is higher than target's, gain bonus damage equal to the difference (directly increases damage result).

Dark Ice Flood Dragon

Water

ATK/HP 12/32

Starlight Map II

After dealing damage, restore 12 HP to the ally with the lowest HP.

Earth-splitting Ant

Earth

ATK/HP 18/37

Protect Master

When a character card in the party takes damage, gain +2 ATK. (***)

Golden Eye Tiger

Metal

ATK/HP 22/41

Light Power

After a friendly unit loses Light Shield, gain +2 HP and +2 ATK. (//)

Huo Dou (Young)

Fire

ATK/HP 20/31

Fury

Increase damage by 10, but also take damage from the target's attack.

Illusory Sound Butterfly

Yang

ATK/HP 13/19 (Purple)

Jade Horn Deer

Wood

ATK/HP 32/32

Spirit Illusion II

After attacking, summon a Flower Spirit. (****)

Kong Sang Beast

Wood

ATK/HP 14/66

Taunt

Upon entering the battlefield, gain Taunt (Taunt: this unit is prioritized for attacks).

Thorn

When receiving the first attack each turn, randomly make one enemy card unable to act this turn. (//)

Mountain Turtle

Earth

ATK/HP 0/84

Taunt

Upon entering the battlefield, gain Taunt (Taunt: this unit is prioritized for attacks).

Endurance

After being attacked, gain +7 ATK. (**)

Pixiu

Metal

ATK/HP 13/29

Light Power II

When gaining Light Shield, gain +2 ATK and +2 HP. (Note: Pixiu is obtained from Moonlit Land, requires 3 Dui Gold and 3 Divine Metal Inner Cores.)

Roaring Flame Lion

Fire

ATK/HP 24/38

First Strike

If the target has not acted this turn, deal damage twice.

Spirit Flood Dragon

Water

ATK/HP 5/15

Starlight Map II

After dealing damage, restore 5 HP to the ally with the lowest HP.

Spirit Fox

Metal

ATK/HP 5/12

Light Shield II

After the first 5 attacks of battle, grant a random friendly card Light Shield (Light Shield: immune to one instance of damage).

Spirit Lion

Fire

ATK/HP 9/9

First Strike

If the target has not acted this turn, deal 5 more damage.

Spirit Turtle

Earth

ATK/HP 3/17

Taunt

Upon entering the battlefield, gain Taunt (Taunt: this unit is prioritized for attacks).

Endurance

After being attacked, gain +3 ATK.

Thousand-legged Centipede

Earth

ATK/HP 17/24

Stealth

Only attacks the enemy with the lowest HP, dealing true damage. (//)

Three-tailed Spirit Fox

Metal

ATK/HP 11/30

Light Gathering II

At the end of each turn, grant a random friendly card Light Shield (Light Shield: immune to one instance of damage).

Thunder Cloud Mother

Water

ATK/HP 4/18 (Green)

Unload Force IV

At the start of each turn, reduce a random enemy's ATK by 5. (///)

Underworld Scorpion

Yin

ATK/HP 9/23 (Purple)