Cultivation & Realm
- Add cultivation gain methods
- Add realm card interaction
- Add insight card acquisition
Post-launch updates, April shipped highlights, May plans, and long-term direction for Card Cultivation
Since launch, the team has continuously adjusted and improved the game across multiple rounds. You can explore the full picture throughout this roadmap—below is a phased summary of key completed work and upcoming plans.
Add new secret realms such as the Ghost Market (trade lifespan for rare cards) and the Dao Question Terrace (duel Nascent Soul cultivators one-on-one).
Sword flight will trigger more random events, alongside a broader set of NPC side quests.
At Nascent Soul stage, map locations and secret realms can be transformed into cards for crafting top-tier artifacts and techniques.
Continue balancing Free Mode and difficulty curves, while improving newcomer guidance from test feedback.
Planned features may adjust during implementation.
The items above are our main development priorities. We aim to ship them step by step, but with a team of only three people, schedules may shift slightly—we appreciate your understanding.
We hope you'll keep playing new updates and share how they feel—we read every message.
If you have ideas for future gameplay, content, or design direction, reach out anytime. We love co-creating with the community and will consider folding great suggestions into Card Cultivation when it fits.