Development Roadmap

Post-launch updates, April shipped highlights, May plans, and long-term direction for Card Cultivation

Since launch, the team has continuously adjusted and improved the game across multiple rounds. You can explore the full picture throughout this roadmap—below is a phased summary of key completed work and upcoming plans.

Shipped
Shipped

Post-launch update review

  • Improved sword flight (御剑飞行).
  • Improved container artifact functionality.
  • Added minimap.
  • After ascending tiers, you can still farm lower-tier dungeons.
  • Accessibility options: font size, dialogue speed, auto-pause, portal timer, and more.
  • Quests now include more detailed guidance.
  • Card disappear time has been greatly increased.
  • Compendium: added card acquisition sources.
  • Added Heaven's Dao Barrier cards (protect stacked decks from collision) and Heaven's Dao Power cards (remove neutral characters from the table without negative effects).
  • Secret realm reset reminder.
  • Direct teleport to cities.
April 2026
April 2026

April update highlights (shipped)

  • Free Mode beta is live with flexible start customization and multiple difficulty tiers.
  • Difficulty progression is now clearer from beginner-friendly tiers to True Immortal challenge runs.
  • Nascent Soul stage content has started opening, with higher-end progression paths.
  • Core onboarding and pacing were adjusted based on active player feedback.
May 2026
May 2026

May update plan

1. New secret realms

Add new secret realms such as the Ghost Market (trade lifespan for rare cards) and the Dao Question Terrace (duel Nascent Soul cultivators one-on-one).

2. More random encounters and side quests

Sword flight will trigger more random events, alongside a broader set of NPC side quests.

3. Nascent Soul exclusive mechanics

At Nascent Soul stage, map locations and secret realms can be transformed into cards for crafting top-tier artifacts and techniques.

4. Ongoing balance and onboarding tuning

Continue balancing Free Mode and difficulty curves, while improving newcomer guidance from test feedback.

Planned features may adjust during implementation.

Team note
Team note

About this roadmap

The items above are our main development priorities. We aim to ship them step by step, but with a team of only three people, schedules may shift slightly—we appreciate your understanding.

We hope you'll keep playing new updates and share how they feel—we read every message.

If you have ideas for future gameplay, content, or design direction, reach out anytime. We love co-creating with the community and will consider folding great suggestions into Card Cultivation when it fits.

Long-term direction (reference categories)

Cultivation & Realm

  • Add cultivation gain methods
  • Add realm card interaction
  • Add insight card acquisition

Storage & Crafting

  • Modify storage space
  • Additional workbenches

Start & Workshop

  • Add birth/generation options
  • Add Steam Workshop

Sect & Social

  • Expand sect interaction features
  • Add special character contact methods

Compendium

  • Add compendium/atlas feature

Economy

  • Add currency system
  • Add marketplace
  • Add auction feature

Locations & Abode

  • Add cultivation locations
  • City grotto/abode feature
  • Expand grotto content
  • Diversify secret realm gameplay

Artifacts & Beasts

  • Artifact & spirit beast upgrade
  • Life-bound artifact feature
  • High-tier artifact adjustments
  • Add spiritual energy storage

Skills & Equipment

  • Add attributes to skill equipment
  • Add talismans
  • Skill adjustments

Gameplay & UX

  • Evil cultivator gameplay
  • New pets
  • Poison pill adjustments
  • Card flash before end